export enum EVENT_TYPE {
    ATTACK = "battle_attack"
}

export enum SHELL{
    SKIN = 0,
    SHELL = 1,
    SCALE = 2
}

export enum SENSE{
    AUDITORY = 0,
    VISUAL = 1,
    SMELL = 2
}

export enum LIVE_ENV{
    DRY = 0,
    WET = 1,
    HOT = 2,
    COLD = 3
}